
Students create heroes, earn experience for learning and responsibility, complete quests and travel the adventure map together. The teacher runs the game from a single panel.

Adaptable and reliable: inspires the team, shares hints and always finds a second wind.

First to open new map points, finds hidden tasks and knows how to win time.

A source of hints and knowledge: restores team energy and unlocks bonus learning tasks.

Holds a shield over the team: takes the consequences, restores allies and grants a second chance.
Students form teams, choose a captain and share responsibility for common progress.
A learning campaign of quest points with deadlines, materials and rewards.
A class quiz against a fantasy opponent: no punishment, only explanations and a shared reward.
Every change of XP, energy or gold — is a separate transaction with a reason, an author and the option to revert.